Remnant from the ashes đánh giá năm 2024

Remnant: From the Ashes is more than just a Dark Souls clone or a simple third-person shooter. It’s the lovechild of the many games, mixed with aspects of Gears of War, Fallout, The Division, and its own brand of weird. The number of games I’ve kept playing after my time with it for a review can probably be counted on two hands, and I’m happy that Remnant is going to be joining their ranks. Despite a shallow store, some repetitive environments, and a few occasionally frustrating glitches, this is a game well worth your time.

Strong systems and a satisfying gameplay loop give Remnant: From The Ashes a powerful foundation, even if the experience is mired by repetitive and uninteresting bosses and environments. The first 10 hours are challenging and intriguing, leaving you voracious for more loot, more bosses, and more traits. After that, some of the wonder vanishes as you relive past glories rather than continuing to forge new ones.

I don't even know what Souls-like even means until now. A Remnant from the Ashes is the first RPG, Souls-like game that I played and the first Souls-like game with guns. When I first started the game I started off with a sword and as I progressed I got my first two guns when I picked a class. And as I progressed in the game the more that I leveled up my character and unlocked more levels to go the more difficult the game increased as usual. The game has an infinite backpack capacity to help players choose their own combat style, armor, and resources to fit. The game loot system is not very similar to games like Skyrim or Dragon's Dogma but it is still good. The shooting in the game is actually good even though it can't free aim at the other enemies and so is melee combat even if there is no target lock. And adding in-game gun mods that are added with fantasy magic is something that I have never seen before including guns that are filled with fantasy magic. Enemies were almost very fun to kill although I get killed instantly because of lacking upgrades and not enough items for healing. And Simulacrum is absolutely very rare to get when not upgrading my items and Dragonheart wisely. This game also encourages me to play it with friends meaning if that boss or level is difficult I need players in order to beat a level. The only criticism is that this does not have a chat option for players who don't have a speaker which makes it frustrating that it is more of a speed run rather than a campaign because I missed on secret item or spot so side mission to activate. I really like the campaign story in this game. It's not actually too perfect but it's actually pretty good. Although the story felt a little bit confusing, it's good but a little confusing. Sometimes I just always wonder what my character's place looked like before he sailed off or why he used the starter sword called "The Blade of Adventure" I think of my theory that is a family heirloom. In conclusion, I say that this Souls-like game with guns is something to look up to. And I hope that this game will have its own sequel to expand more of this story.

It's not a game for everyone, but in its current state it is one of my favorite games. It's challenging, but not unfair. The weapon and mod variety is decent, and no two playthroughs are the same. The set pieces and environment design is phenomenal, and the exploration aspects are enjoyable and fairly intuitive. The overall gameplay loop of kill enemies, upgrade weapons, try over and over again to kill the boss until you prevail, or go away and get enough materials to upgrade weapons and become stronger so you have an edge, is very satisfying. I can see why people would find this game to be a 5 or a 6 out of 10, but I think if you're the type of person who rates a game like this 0/10, you're just review bombing because you are either not good at the game or irrationally mad that this game requires exploration and practice to become good at. Very few games are genuinely a 0/10, and this game is definitely not one of them. Very excited for the sequel.

Remnant is a game meant to be played with a friend, as this is when how its concept truly shines. There are some shortcomings, however, it’s a solid effort for a team like this.

From the Ashes is a brilliant game that takes what is good about Soulsborne and combines it with a satisfying co-op shooter.

Remnant is a cool co-cop TPS experience that is difficult for newcommers but really immersive, while offering great bossfights and an adaptative skill-system.

Remnant: From the Ashes is a creative diversion from what one might expect in your typical third-person survival-shooter. While not without its share of flaws, it should be on every Soulsborne fan's radar.

Even when the game isn’t actively shooting itself in the foot, it never entirely succeeds.

Best game ever. Standout features of Remnant: From the Ashes is the unique setting and lore of the game.

Gameplay: [Great] Graphics: [Great] - Story: [Mediocre] - Score: [Good]

the game looks cheap in some moments and wants to seem serious [and it doesn't work out because of the cheapness of what is happening] transitions between locations are also annoying, but overall a good soul like p.s. sequel should be better

----- / My score - 4 / -----

Game doesn't look balanced or interesting when playing solo. Weak story on one hand. Simple and boring monsters between hard-to-beat, but still boring bosses on another. Uncomfortable and laggy controls on PC which is typical for many games, ported from consoles. Game itself is also somewhat slow to respond [hardware is a top notch]. But I have a few good words also: got the game for free, so no hard feelings :]

Summary The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.

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