Is a computer-based technology that provides trainees with a three-dimensional learning experience.

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is the use of technology to enhance and extend employees' abilities to work together regardless of their geographic proximity.

digital collaboration

trainers, experts, and learners interact with each other live and in real time. Example includes video chat.

synchronous communication

refers to non real time interactions. There is a time delay. Example includes email.

asynchronous communication

refer to instruction and delivery of training by computer through the internet.

computer based training

refers to the number of bytes and bits of information that can travel between computers per second.

bandwidth

refers to additional software that needs to be loaded on the computer to listen to sound / watch video, or perform other functions.

plug-in

refers to an iterative process where initial design ideas are proposed and provided in rough form in an online working prototype that is reviewed and refined by design team members.

rapid prototyping

refers to directly translating an instructor led, face to face training program in an online format.

repurposing

refers to giving trainees the option to learn actively through self pacing, exercises, exploring links to other material, and conversations with other trainees and experts.

learner control

refers to the learner's involvement with the training material and assessing their progress toward learning.

self regulation

are links that allow a trainee to access other sites that include printed materials, as well as communications links to experts, trainers, and other learners.

hyperlinks

are online technology used to create interactive communications allowing the creation and exchange of user generated content.

social media

refers to a webpage where an author posts entries and readers often can comment.

blog

refers to a website that allows many users to create, edit, and update content and share knowledge.

wiki

refers to software tools that enable communications in short bursts of texts like Twitter.

microblog

refers to audio or video that can be accessed and shared with others.

shared media

combines online learning, face to face, and other methods for distributing learning content and instruction.

blended learning

refers to a computer depiction of a person that is used a imaginary people in simulations.

avatar

is a computer based technology that provides trainees with a three dimensional learning experience.

virtual reality

the perception of actually being in a particular environment

presence

refer to computer based, simulated 3D representations of the real world where learning programs or experiences can be hosted.

virtual worlds

refers to training delivered using a mobile device.

mobile learning

audio or video program content distributed in episodes using software such as RSS

podcasts

refer to applications designed for smart phones.

apps

this is an instructional system that uses AI.

intelligent tutoring system

is used by geographically dispersed companies to provide info about new products, policies, procedures, and deliver skills training and expert lectures to field locations.

distance learning

refers to synchronous exchange of audio, visual, and text between individuals at multiple locations.

teleconferencing

refers to using a computer and web to distribute instructor led training to geographically dispersed employees.

virtual classroom

refers to the latest generation of distance learning, using satellite tech to broadcast programs to different locations and allows trainees to respond to questions posed during the training program using a keypad.

interactive distance learning

involves instruction that is provided online through live broadcasts.

webcasting / web conferencing

refers to tech software that organizes and applies knowledge of human experts to specific problems.

expert systems

is an electronic infrastructure that captures, stores, and distributes individual and corporate knowledge assets throughout an organization to enable individuals to achieve required levels of performance in the fastest possible time and with a minimum of support from other people.

electronic performance support system

refers to a technology platform that can be used to automate the administration, development, and delivery of all of a company's training programs.

learning management system

integrates training with all aspects of the HR function to determine how training dollars are spent and how training expenses translate into business dollars for the company.

human capital management

Under what conditions should managers and trainers consider using technology based training methods?

Under what conditions should managers and trainers in companies consider using new technology training methods? Sufficient budget and resources will be provided to develop and support the purchase and use of new technology. Trainees are geographically dispersed, and travel costs related to training are high.

Which of the following is a disadvantage of training through virtual worlds?

Which of the following is a disadvantage of training through virtual worlds? It is ineffective for employees who are not in the same location or country to have access to training.

What is computer based training quizlet?

Computer based training,online learning, web based training, e learning. Refers to instruction and delivery of training by computer through the Internet or the web.

Which of the following training methods brings digital elements into the physical world to enhance the information and context that people experience?

Which of the following training methods brings digital elements into the physical world to enhance the information and context that people experience? Augmented reality.

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