Virtual Desktop VR multiple monitors

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Multi-Monitor in VR

Something i am looking into from a productivity perspective. I have workstations with 6-8 monitors where I would love to be able to use one VR headset and virtually arrange these wherever I choose. I see multi-monitor support is listed but how does this work? does it mirror existing monitors or do you just need enough GPU power to decode that many screens and they are created virtually within the VR environment?

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[Gabor Horvath] thinks even two monitors is too little space to really lay out his windows properly. That’s why he’s building a VR Desktop straight out of our deepest cyberpunk fantasies.

The software runs on Windows and Android at the moment. The user can put up multiple windows in a sphere around them. As their head moves, the window directly in front grows in focus.  Imagine how many stack overflow windows you could have open at the same time!

Another exciting possibility is that the digital work-spaces can be shared among multiple users. Pair programming isn’t so bad, and now the possibility of doing it effectively while remote seems a little more possible. Even pair CAD might be possible depending on how its done. Imagine sharing your personal CAD session on another user’s screen and seeing theirs beside yours, allowing for simultaneous design.

Overall it’s a very cool tech demo that could turn into something more. It makes us wonder how long it is before tech workers on their way to lunch are marked by a telltale red circle on their face.

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Be Immersed Today

With so much now available in VR, I wanted to try using it to improve my productivity at work. I decided to replace my current multi-monitor setup with a single VR headset. After all, the viewing space would beat anything compared to monitors as I would have 360 degrees of movement. Moreover, I could finally have more space on my desk for stationary, coffee, food and other things! Being familiar with our office VR headset, I thought it would be quite easy to transition over to office work, rather than using it to perform a space walk, shoot enemies in SuperHot, or discover new places in Google Earth VR. Seemed simple, right?

The Headset

Oculus Rift Headset

Our office is fortunate to own one of the best rated VR headsets: the Oculus Rift S [a product of Oculus VR]. As described on its website, Oculus Rift is a PC-powered VR gaming headset. At £249, the product consists of the headset and its cable, 2 controllers, AA batteries and a video output adapter.

The Facebook corporate division, delivered its promises to create a distinguished VR gaming experience for its users. This review, however, aims to explore the application of the Oculus Rift for another purpose: performing office tasks for working professionals.

Nowadays, there are plenty of ‘app stores’ where one can discover VR Games and apps. Such as SteamVR, Oculus Store, Viveport and Google Cardboard. After a little research, we found a suitable app called ‘Virtual Desktop’ which covered most of our requirements. We did find a few others, such as OVR Toolkit, vSpatial, DreamDesk VT. Leave us a comment below, if you’d like us to research any of these in a Part 2 follow up!

My Daily Tasks

Virtual Desktop View

I tried to use all my normal applications, such as Gmail, Microsoft Word, Slack and Google Chrome. Using Virtual Desktop, I could open and use everything I would typically do on my Windows Desktop environment. My tasks were mainly to post on social media, finish writing articles, communicating with colleagues over Slack and doing some other research via the web. These seemed like fairly simple tasks, as there was no coding or designing involved, which was perfect for this VR experiment.

Advantages

The main advantage was that I found myself to be more focused. It created a work environment where most of the elements of distraction, were naturally eliminated, due to being stuck in VR! This helped me focus for the few hours I used it and increased my productivity. It was also fairly easy to use, once I got the gist of the functions and got comfortable with adjusting the screen size and degree of curvature for my preference. Like a large widescreen monitor, in VR it is actually surprisingly difficult to work with a screen that does not have a natural curvature.

Using the headset!

Multitasking was also not a problem in VR. The large display lets you open numerous tabs and work on them simultaneously; often it felt like I had a 70” screen in front of me. Oculus Rift’s interactive technology smoothly captures your head movements, which makes multitasking even easier.

Disadvantages

Although it was fun to begin with, the experience started to get annoying. I had trouble reading as it got blurry when the goggles began to slide around, most likely due to the Rift’s single eye resolution of 1080x1200. This sounds high in theory, but when your eyes are very close to the VR screen, pixels are more noticeable. Unfortunately, reading the screen required extra concentration and so I started to develop a headache.

Additionally, being unable to see the keyboard or mouse was another big issue. Despite barely looking at the keys on a normal day, it suddenly became very difficult when I couldn’t see the keys at all. It also meant that often my posture was incorrect as I would have to turn my head to look at something to the right, but was still typing straight ahead. I feel this would eventually start to hurt my shoulders and neck. The obvious solution to this problem was the on screen keyboard which works fine, but is not nearly as fast as typing on a normal keyboard. Moreover, having the on screen keyboard shown constantly, defeated the goal of gaining more screen space than my usual multi-monitor setup.

Using Virtual Desktop, I did come across the limitation where I could only display one desktop screen at a time. This had a massive productivity impact, as having multiple screen support in VR would have helped me manage my applications better and allow greater use of the 360 degree space rather than relying one very large screen.

Final Verdict

Overall, I think that working in VR was more of a hassle than it was worth at this point. Despite it being fun for a short while, it was not an efficient way to work. Perhaps we need to wait for the hardware to improve, for example, increasing the per eye resolution may help with the visibility. Additionally, it would improve comfort and usability if the VR technology required less manual setup to change settings.

With a few changes it could really have some potential and we’re keen to try it out again in the future!

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