Đánh giá tom clancys the division 2

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I would highly recommend Tom Clancy’s The Division 2 to just about anyone, even if you weren’t a huge fan of the first game. This feels like a much better attempt all around, and certainly scratches the same itch that games like Diablo and Destiny did for me. It also has plenty of initial content to explore, making it feel like a worthwhile purchase while the developer irons out the finer points. So absolutely give The Division 2 a chance, you won’t be disappointed.

Story failings and technical hiccups aside, Ubisoft has a winner on its hands with The Division 2. The strong combat, interesting missions, and compelling loot loop kept me invested through the endgame, and I don’t plan to stop playing anytime soon. For a live-service game just getting out of the gate, that’s quite an achievement.

You need check game out one the best game and lot shooter action game and good day

I highly enjoy this game, as I've played it, the constant surprise of new content is amazing, whenever you think you've beaten the game, they unravel a whole new experience. I play on a PS4 and it runs quite well. I've gotten used to some of the loading times and they aren't too bad for last gen I suppose. One suggestion of mine would be to unlock the frame rate on ps4, rather than it being capped at 30 fps.

The lack of narrative elements and a true plot are the only cons of The Division 2, a well-designed more of the same.

Ubisoft Massive learned from its errors in creating The Division 2, which is somehow similar, but bigger and better for the most part.

The Division 2 is the game that the first one should have been from the start. End Game content is especially fun and engaging.

The story is a bit shallow, but missions are well written and exceptionally designed, leading to an endgame built around tons of content and a deep loot system.

It’s remorseless violence, repetitious and ingrained after only a few hours. The Division 2 becomes a passive activity, blind to basic narrative technique and crass in form. No characters stand out, no personalities prove memorable, while the ultimate purpose seems to only instill an eventual tyranny.

_от количества к качеству от обороны к нападению, The Division 2 приумножила все доступные радости первой части, закрепила позиции обновлениями и до сегодняшнего дня, остаётся лучшей социальной игрой в мире коллапса, современной гражданской войны _from quantity to quality from defense to attack, The Division 2 has multiplied all the available joys of the first part, consolidated its position with updates to this day, remains the best social game in the world of collapse, modern civil war

Bardzo dobra strzelanka tpp, chociaż mało różnorodności w aktywnościach. Przez 90% czasu czułem się jakbym robił jedno i to samo.

[SPOILER ALERT: This review contains spoilers.]

Worst game to play at the moment, You can't tell whats what whos who they filled with so mich $hit unnecessary $hit. lol this games cause of death will be bug.

The Division 2 is a game I simply cannot grasp. There is a decent amount of polish and sheen to this 3rd-person shooter with RPG elements, but from what I have experienced, it is all a veneer - beneath the surface, there is an offensively and egregiously bare-bones, milquetoast video game that feels mechanically similar to a free-to-play MMORPG than a compelling experience. And while there may be a phenomenal multiplayer experience here, I will admit that this is not the reason I picked up The Division 2. And without that reason, I feel no motivation to play this game at all. Despite having stated that this game possesses RPG elements, that is likely a misnomer in hindsight. Little about the new guns or armour you acquire throughout the game feel impactful. While I certainly noticed when I had an underpowered weapon, I found it hard to feel like I had accomplished anything when I switched to a level-appropriate weapon. Perhaps this sounds overly subjective, but rather than feeling more powerful when I got better gear, I felt less powerful when I didn't. And that ****. Perhaps the most stunningly outrageous letdown about this game, beyond its lack of a feeling of achievement, was the unbelievably by-the-numbers story. It manages to find an astonishingly bland middle ground between vagueness and cliché that result in having zero narrative reason to persist throughout the game. I could not name a single character, let alone a single defining detail about this story, beyond this: "A virus has spread throughout America and caused anarchy, and now you are part of a paramilitary organization attempting to fight to protect people." While a narrative is not the only reason one picks up and plays a game, nor does a game need a compelling story to be excellent, this approach to the story felt stunningly barren. The Division 2 represents what I see as a growing problem within the video games industry: An over-attentiveness to extremely incremental progression [in order to fuel microtransactions], and a pivoting away from uniqueness or artistry. While this game has undoubtedly satisfied some people, I am not one of those people. I picked this game up for a total of about 5 hours, then promptly ignored it until I realized the amount of hard drive space it was taking up on my PS4 - I then promptly deleted the game with almost zero regret. Whatever the angle is here, Ubisoft, I'm sorry - I don't get it.

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